Link to all Weeks Week 1 Week 2 Week 3 Week 4 Week 5 Week 6
- Game Genres
- Find 5 Educational Games (Task)
- Game Mechanics
We will start off by comparing last week’s works by you. What definitions did everybody find?
Game genres are different from film genres. While film genres are related to a style of a film or an era a plot is set in, game genres relate more to the way a game is played. This is the actions a gamer needs to perform to succeed in a game. These actions are also called Game Mechanics. Game genres can also be classified by a viewpoint (eg First Person Shooter = FPS and Third Person Shooter = TPS or 3PS) or the style.
Fast paced, player needs to be accurate and quick (eg shooting)
Competitive games that revolve around vehicles of all sorts racing against each other. Can be single player or multiplayer.
Example: Need for Speed
Anything about sports, either action of playing the sport with a character or simulation of making a team succeed. Most current sport games are hybrids of Action/RPG or Action/Simulation.
Examples: Fifa, Pro Evolution Soccer, Tiger Woods Golf, Football Manager.
A genre that requires planning and thinking to succeed. There is real-time and turn-based strategy. Real-time that the game runs to a clock and that every players actions take place straight away. Turn-based strategy is more of a stop and go experience, players decide on their turns and then the game advances per turn.
Examples: League of Legends, Total War Series, Risk
This genre is about solving problems, there may be puzzles, exploring, memorisation and twists along the way. Levels play a part, often there are areas that need to be explored. Most adventure games are hybrids with other games.
Examples: Tombraider, Myth
FPS – First Person Shooter
3PS/TPS – Third Person Shooter
Party, Dance , Rhythm
Edugames or Educational Games
Find 5 Educational Games
Research Educational Games!
Use the internet to find 5 games (including Ubisoft’s Rocksmith) that are current.
- Describe the platform,
- the technology,
- game mechanics and
- target audience as well as
- learning material/topic.
Upload in form of a comment to this post with a link to game images and and info online!
Game mechanics are a topic that has created a fair bit of controversy over the years. People vary in their definition of what should be a game mecahnic. Below is a definition that we will use for this class:
A simple division between mechanics and rules breaks down into two things:
Mechanics are the actions you can perform
Rules determine the outcome and
gameplay is derived by balancing these two things.
So, to take a Tetris example:
The mechanics of Tetris are:
Turn a block
Drop a block fast
Destroy blocks by creating a line
The rules of Tetris are
- Gravity, which accelerates in a stepped fashion according to score
- Score, which increases in a stepped fashion according to created lines
- Pile reformation, which determines the effects of a destroyed line on the blocks above.
- The lose condition of whether the pieces reach the top
- The next piece determinant, which selects what new piece will show after the previous one has landed.
Source: http://www.lostgarden.com/2006/10/what-are-game-mechanics.html Feb 2012
Please look at the sites/posts below on edugames or educational games or serious games during the week.
Try at least 3 games and be prepared to speak about them in class!
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